Dane Danovskis
Dane Danovskis
3D Artist
San Francisco, United States of America

About

I'm a character artist who is passionate about the development of story rich characters from conception to the final in game asset. While my specialty is 3D characters for games, I have also been trained in rigging, and animation.

Resume PDF

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Skills

3D Animation3D Modeling3D Printing3D VisualizationCharacter ModelingDigital SculptingFacial Rigging & AnimationRiggingTexturingUV MappingSculptingRetopology3D ScanningPython ScriptingPBR TexturingTexture Baking

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Maya
Maya
3DCoat
3DCoat
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Illustrator
Illustrator
Marmoset Toolbag
Marmoset Toolbag
xNormal
xNormal
UVLayout
UVLayout
TopoGun
TopoGun
Blender
Blender

Experience

  • Case Analyst at Heartflow Inc.
    Redwood City, United States of America
    July 2018 - Present

  • 3D Environment Data Imagery Editor at Apple
    Cupertino, United States of America
    February 2018 - April 2018

    (Hired via APEX)

    3D Environment Data Imagery Editor

    - Conducted QA in 3D environments for visual discrepancies.

    - Ensured effective communication about creative ideas and technical bugs.

    - Corrected complex deficiencies by using proprietary methods and software.

    - Conducted comparative research/analysis to establish consistencies.

    - Used critical thinking to find logical solutions to unique problems.

    - Executed data evaluation, document finding and reported results of assets.

    - Demonstrated the ability to be open and receptive to feedback while executing necessary changes in a timely manner.

    - Self-assigned QA tasks during production.

  • 3D Sculptor at Fireseed Productions
    March 2015 - Present

    - Designed and sculpted a line of toys for various private collectors.

    - Tackled unique challenges by combing both 3D printing techniques as well as traditional mold casting.

  • Character Artist at SPI III Industries
    United States of America
    September 2015 - March 2016

    Lead character artist. In charge of conceptulizing and creating in game character assets. From sculpting to texturing the characters and their implementation into the engine were my responsibility.